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Rules for Final Artist Emulation

For my final project I want myself to...

  1. One thing I've been trying to work on is pulling out on my subjects and getting a larger view. A lot of the time I close in too close to the subject. I want to instead pull back and crop in during post production if necessary.
  2. take shots at multiple angles
  3. Have a range of both vertical and horizontal pictures
  4. Capture white skies, this was a trend of Frank Breuer.
  5. Another habit of Breuer's is that he likes to distort images by neglecting to show scale. Therefore, I am trying to avoid having an objects in my shots such as cars or people, that show scale.

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